![]() There are lots of people in the world who absolutely adore Ticket to Ride and think that it's the greatest game ever. I can't find numbers accurate to this past year for either game, but from what I can see, there are likely at least twenty times as many copies of the Ticket to Ride base game as there are of Gloomhaven. If votes correlated with the number of people who have played the game, that would mean that around two thirds as many people have played Gloomhaven as have played Ticket to Ride. Gloomhaven is at almost 50,000 votes, and Ticket to Ride is at 78,000 votes. The type of person who loves playing Gloomhaven is much more likely than the average board gamer to catalog and rank their collections on BGG. That's not to say that everyone who plays Gloomhaven loves it, but the people who play Gloomhaven are more likely than the average board gamer to love it.ΔΆ) The second factor is linked to the first. There's not a world that exists in which people would say things like, "Should we play Catan or Gloomhaven?" You'd likely plan to play it in advance, with people who are similarly excited about playing it. Lots of game groups would never even purchase Gloomhaven, much less make it a regular part of their game nights. It's an expensive game with some complicated rules (to the extent that most people now recommend using an app to simplify the process), extensive set up and teardown, and a lengthier playtime. It's a potentially broad audience made up of lots of different kinds of people. In a group that has mixed tastes, even someone who doesn't care for those kinds of games may find themselves periodically playing them because others in the group do want to play. However, those are both games with relatively quick set-up and teardown, short playtimes, easy to explain rules, and a low price. Someone who doesn't like bluffing games, for instance, probably isn't going to play Sheriff of Nottingham very much, nor is someone who dislikes social deduction games going to play a whole lot of The Resistance. ![]() To some extent, all games self-select their audience. One challenge of ranking systems like BGG is that the data is very messy in a lot of different ways, and Gloomhaven has a couple of things that work in its favor, and I would identify two factors that are linked that influence its ranking.
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